the ultimate FREE cinema 4d course

Compiled by Christoph Diederichs and James Rockwell

About Cristoph

My name is Christoph, I'm a digital media, product designer and Art Director based in Germany. I’ve worked with Cinema 4D for over twelve years now and I also teach Cinema 4D at the University of Applied Sciences in Darmstadt, Germany. Over 200 students and over 20,000 Youtube viewers have watched my course already. Cinema 4D is so versatile that one can use it for so many different purposes and it's the reason why it became my favorite software over time.

I love to find new ways to explain complex matters in an easy and understandable way. I hope you like my style of teaching and benefit from my experience as much as I hope. If you have a questions or need help, don't hesitate to contact me.

Christoph Diederichs

hello@c4d-fundamentals.com

Image by NotReal.tv

About this curriculum

This curriculum is composed of free course material recorded and produced by Christoph Diederichs as well as free tutorials provided by brilliant content creators across YouTube and the internet at large.

This material is in no way monetized, and is simply a resource for the self-taught learner to follow as a structured learning path to become proficient in Cinema 4D.

The focus here is on motion design in particular.

Like any of the curriculums on this website, the material should be watched in order, but feel free to jump around if you wish.

Enjoy!

You should know

What can cinema 4d do?

What’s the point of learning Cinema 4D if you don’t know what’s possible?! Well, here’s two studios that use it for all their 3D work. It’s important to continually observe other people’s work to have a goal with which to aim for.

Module 1 Objectives: To give an overview of Cinema 4D. From the user interface, to even some of the more advanced tools in C4D. Module 1 will get you familiarized with nearly all the tools you’ll be using across the rest of the curriculum.

The order of these tutorials might be seemingly random, but it’s quite intentional. A lot of concepts will be covered repeatedly, and there will be a lot of bouncing back and forth between concepts. 3D design and animation isn’t necessarily linear.

module 01

Diving into C4D | A Bit of Everything

Important Note: IF YOU SEE A TUTORIAL WITH THE OLD LAYOUT (pre R26) toggle the “new layout” tab in the upper righthand corner and select “standard” from the menu just to the left of that switch.

1.0: the user interface

This lesson breaks down the user interface for Cinema 4D. Note: if you encounter a tutorial with the old layout you can simply click the “new layout” toggle in the upper right corner, and then click Standard.

1.1: saving projects

Essential to any program is the ability to save your project. This video shows the multiple save options that Cinema 4D provides.

1.2: Commander and show help

If you ever get lost following a tutorial and you cannot find a specific tool, then Shift+C is your guide.

1.3: intro to box modeling

Box modeling is the foundation of most modeling in 3D programs. Follow along with EJ Hassenfratz to create this quirky looking bird.

Note: Anyone having trouble with 5:29 section i.e not seeing a box. Make sure to turn off isoline editing in the options tab next to display. You can also press Alt+A.

1.4: box modeling a radio

PolyPen is one of the best Cinema 4D modeling tutorial creators on YouTube. We introduce him here to familiarize you with his channel and to give you more practical experience with box modeling.

1.5: modeling theory

Now that you have some practical experience under your belt, let’s take a step back and discuss a bit of the theory of 3D models. What are they made of? How do they work?

1.6: modeling headphones

Follow along with PolyPen making headphones. In this tutorial he also covers a little bit of texturing.

1.7: Abstract art with deformers

Cinema 4D offers a wide range of tools to help with modeling, including deformers.

1.8 Creating wax type using collision deformer

Note: This is Cinema 4D’s old layout. There for you can click the “new layout” toggle in the upper right corner, and then click Standard to follow along.

1.9A Modeling with splines

Note: This is Cinema 4D’s old layout. There for you can click the “new layout” toggle in the upper right corner, and then click Standard to follow along.

1.9B Boiling cauldron with particles and cloner

In this video we introduce the particle emitter, and the use of the Cloner in Cinema 4D. This is also an introduction to actually animation within Cinema 4D.

1.10 balancing objects in cinema 4D

Learn the basics of balancing simple objects in Cinema 4D.

1.11 balancing objects in cinema 4D: more advanced

This method is a bit more advanced than the last one. This is to show the multiple ways of doing things in Cinema 4D.

1.12 Introduction to animation in cinema 4D

This is a formal introduction to animation in Cinema 4D using keyframes and motion paths.

1.13 Introduction to mograph in cinema 4D

“Mograph” is a unique feature of Cinema 4D and what sets it apart from other 3D programs. It’s why Cinema 4D has reigned as the standard of 3D in the motion design world. This tutorial covers the basics.

1.14 Cloners and animation along paths

Continuing with Mograph tools, this tutorial covers compiling cubes using a cloner and animation along paths.

PAUSE!

Let’s take a minute to watch some badass 3D! Remember, continual observation of other people’s work gives us a goal with which to aim for!

1.15: moextrude and effectors

In this tutorial, Nick Campbell shows you how to create this Mograph Animation technique using MoExtrude, Mograph Effectors, and Mograph Fields.

1.16: basic lighting

In this tutorial we learn how to put together a simple studio lighting setup. Whether you use C4D’s standard lights, Redshift, Arnold, Octane, Corona, etc. this lighting setup can work with any render engine.

1.17: realistic plastic vinyl with c4d standard render

Learn how to create vinyl toy textures inside of Cinema 4D. We'll then light the scene from scratch and adjust render settings to get a nice realistic render.

1.18: lighting and rendering with standard renderer

In this tutorial we learn how to light and render our models with Cinema 4D’s standard lights and render engine.

1.19: cinema 4d camera

In this classic tutorial, Nick Campbell shows you how to choose the right focal length of your camera in Cinema 4D to change the look and feel of your render. He'll provide you with some helpful photography guidelines to ultimately get the look you want

1.20 looping animation and render

In this Cinema 4D Tutorial, I’ll show you how to create Looping Animation in Cinema 4d. I add materials and lighting with Physical render at the end, but everything else can be applied to a standard C4D workflow.

1.21: Metal textures and moving lights

In this tutorial Nick shows you how to model, texture, and light a metal textured logo with Cinema 4D’s standard render system. He uses the GreyscaleGorilla plug-in Signal to animate the lights, but the same animation is simple enough to keyframe.